17 hours to process the splash particles (still needs more splash), 2 hours to render.
The official, unofficial blog of Avalanche Software employees. Avalanche is a game development studio. We created the Tak and the Power of Juju property for Nickelodeon and we were recently acquired by Disney. We are currently creating new properties and developing games based on Disney Feature Animation films. This blog is a vehicle to help keep us creatively fresh and help us sharpen our skills... but mostly for fun.
December 28, 2006
Very late creatures of the deep entry
17 hours to process the splash particles (still needs more splash), 2 hours to render.
December 20, 2006
December 19, 2006
OOPS!
No one wants a...
December 18, 2006
What Could Have Been . . .
December 15, 2006
"LOST" merchandising campaign that never took off
December 14, 2006
a misfit puppet
December 07, 2006
Kaiser Soze's little brother
December 06, 2006
December 05, 2006
Late Mushroom Entry
New Topic: Island of Misfit Toys
Topic suggestion by Adam Ford. Should be a good one.
Optional design exercise: Line (Again)
Since Kevin was the only one to do a mushroom image, we'll repeat the design exercise. Here's a repeat of what I wrote earlier:
This isn't a call for line drawings necessarily, but rather a push to be conscious of what kinds of lines define the edges and shapes in your image, and how they relate to each other. For anyone who wants more information on line here's some good information from Andrew Loomis on line from Creative Illustration: Section on Line, line and composition, line as attention-getting device, relationship of line to emotion Plus, a couple posts from Mark Kennedy with information on line of action that might be useful. That last one he says is on Rhythm, but it seems to have more to do with line than rhythm (plus, we'll have a rhythm exercise later).
Optional design exercise: Line (Again)
Since Kevin was the only one to do a mushroom image, we'll repeat the design exercise. Here's a repeat of what I wrote earlier:
This isn't a call for line drawings necessarily, but rather a push to be conscious of what kinds of lines define the edges and shapes in your image, and how they relate to each other. For anyone who wants more information on line here's some good information from Andrew Loomis on line from Creative Illustration: Section on Line, line and composition, line as attention-getting device, relationship of line to emotion Plus, a couple posts from Mark Kennedy with information on line of action that might be useful. That last one he says is on Rhythm, but it seems to have more to do with line than rhythm (plus, we'll have a rhythm exercise later).